Tiny Rally
A downloadable game for Windows
Made in 48 hours as a collaboration between wholesome games discord server members for the 2020 October Wholesome Games Jam. The theme was "Don't Give Up!".
You have one minute to complete the tiny rally! Driving through checkpoints will give you extra time to reach the finish line. Drive through the rings on the course to score points! If you don't make it to the end, you'll still earn points as long as you don't give up prematurely. Your points can be used to purchase cosmetics and an extra car with different handling.
Can you make it to the end?
Credits:
Iain MacQuarrie (Programming, Game Design, Level Design, Logo)
- https://twitter.com/IainMacQuarrie
Cynabun (3D Art, Textures)
- https://twitter.com/CynabunEralyn
Gasparatus (Music)
- https://soundcloud.com/gasparatus
Selena (SFX)
- https://twitter.com/dreiko_2000
Special thanks to the following people, without which we would have never made it in time:
JohannesMP
- https://github.com/JohannesMP
André Cardoso
- https://twitter.com/andre_mc
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | IAIN MACQUARRIE, Cynabun |
Genre | Racing, Action |
Made with | Clip Studio Paint, Blender, Unity, Paint Tool SAI |
Tags | 3D, Arcade, Colorful, Fast-Paced, Short, Top-Down, Unity, wholesome-games-jam |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Install instructions
Download the .zip.
Right click and extract the files into their own folder.
(You may need to download Winrar)
Double click "Wholesome Game Jam.exe" to run to game.
(Don't remove from the folder)
Enjoy!
Comments
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Excellent little game, a lovely homage to Micro Machines. Took me quite a bit to get to the finish line the first time, but figuring out the physics was a lot of fun. The soundtrack is also great, especially love that FM bass during the race, very reminiscent of Sega arcade games and the Mega Drive/Genesis era
I think some more performance upgrades could have been cool and would have been in line with slowly improving and never giving up, but with submission deadlines, that's maybe something that just didn't fit in in time. :)
We had a lot more planned, but unfortunately the 3D artist was unavailable one of the two days so we had to cut back. It was a challenge trying to rework what we had to fit!
Thank you for playing, and I’m glad you enjoyed it!