How does a company test both it's attack robots and defensive traps? Why by hiring you of course! 

  • Dodge incoming waves of attackers by utilizing specially designed traps to protect yourself. 
  • Strategize where to place towers that fire against the attackers or floor tiles that detonate after a target steps on them. 
  • Utilize bits left behind from destroyed robots to increase your dodging capabilities or even bait out more attackers to prove your prowess! 

But beware, the defenses you place have not been fully tested and may not have the ability to distinguish between you and the robots... 

SA-Tech Industries prides itself on adaptive technology with robots designed to evolve over time to increase in either speed or strength. We look forward to your live testing feedback and hope to see you achieve full coverage of our blasting room floor! Thank you for your assistance and welcome to our collective! 

Disclaimer: SA-Tech Industries takes no responsibility for poor placement of defenses. All defenses have clearly defined warnings and SA-Tech is not liable for any users ignoring these signals. Compensation only provided upon completion of testing



A game by:

Iain MacQuarrie - Programming, Art, Production

Kevincheese - Programming

Megakender - Balancing, Design, Writing 

Gasperatus - Music & Audio


Deathtrap 22 was made as a submission for the 2025.1 Brakeys Game Jam with the theme "Nothing can go wrong..." All assets were created during the development period without the use or assistance of generative AI.


Published 8 hours ago
StatusReleased
PlatformsHTML5
AuthorsIAIN MACQUARRIE, kevincheese
GenreAction, Survival
Made withGodot
Tags2D, Cute, Endless, No AI, Top-Down

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